![]() The second available mode is Gates of Fire, which sees you and your teammates trying to grab a flag and be the first to run it through several flaming gates in a row, however, progress is reset when the flag carrier dies and drops the flag. ![]() ![]() For example, you could have some sneaky mines carefully placed while you sit invisible waiting for the perfect moment to pounce, taking down an enemy and taking their gold for yourself, that both ups your core and denies an increase for theirs. It can involve some strategic play from you and your dragon commanding brethren using skills such as the Phantom’s invisibility and its proximity mines. The modes throw in some neat curve balls along the way, such as high-value targets, and power-ups such as a bomb that you can deliver to the enemy base and blow it up for a chance to steal their gold, all while you are battling it out with the opposing team. It sees you focus on taking down gold-carrier dragons to steal and accumulate points and then rush to deliver it back to your base or drop off point. There are a variety of game modes including team deathmatch and a sort of capture the flag checkpoint race and a point-collecting game mode that really does shine, but the Spoils of War game mode was the real highlight for me. On the surface, Century: Age of Ashes is exceptionally appealing, with great looking graphics, an interesting premise and of course dragons… Who doesn’t like dragons? The game is genuinely fun, and I had a great time tearing through the skies aboard my scaled fire-breathing friend, but it never hooked me in. A game where I could nurture and battle my own dragon, living out my wildest “How to Train Your Dragon” dreams… or so I thought. ![]() Genre: Competitive multiplayer, Flying, F2PĬentury: Age of Ashes was a surprise interest to me. ![]() Conceptionally, Century: Age of Ashes is great, but it lacks the crucial ‘hook’ ![]()
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